Wednesday, August 25, 2010

Introductions

Hello.  I am Ben Bays.  My friends call me Beans.  Here is a picture of my lovely wife, Tiffany, and myself in Bodrum, Turkey.  Beer in foreground, castle in background.  A well composed moment.

I have been making cartoons and video games professionally for about 15 years now.  Take a look at my resume if you are interested.

I love to draw and build models in 3D packages like Maya, Max, and Mudbox.  Environments are my passion.  When I watch a cartoon, I am usually looking past the characters into the world.  When I play a video game, I usually go very slowly and check out every little detail the artists have paced in the world.  I am fascinated by world building, which has led me to build a career out of making environments for video games and backgrounds for cartoons.

I have had the opportunity to work on console games and Gameboy DS games, which was a great joy to me.  Here is a sample of some games I have recently worked on:

On my own time, I am working on a project which involves taking hand drawn images and moving them into 3D space.  I love to celebrate the texture of paper, pen and pencil into the context of motion and 3D space:



Asteroids from Ben Bays on Vimeo.

I have a lot of influences: Miyazaki, Moebiius, Bilal, Herge, Uderzo, Syd Mead, even some guys I have met along the way, like David Levy, Thierry Diozon, Jason Manley, Manny Carrasco.  I love French comics and a lot of Anime.  Although most Anime is garbage, some of it is really stellar.  I love cheesy science fiction book covers from any era and old 1970's space station art.  I love special effects in movies and can forgive just about anything in a flick if there are cool explosions and matte paintings.

I have a job.  A few jobs actually.  I teach motion Graphics and Visual Effects at the University of Texas, I teach 3D Modeling and rendering at ACC and I am the In-World Composite Director for Videoranch.  I have had my share of cool jobs, and every job goes away at some point, only to be replaced with something better.  These are the three best jobs I have ever had in my entire life.  I also do contract work just about every chance I get.  When you do something like making games, or visual effects, or motion graphics, jobs just seem like extra fun.

If you are interested in me, in my work, 3D modeling, Motion Graphics, After Effects, or Photoshop, you should take a look around this blog.  There are links all along the right side that should take you to cool places.  If you just want to peruse my work without a bunch of text, you can check out my portfolio.  As always, I welcome any and all feedback.

I also own a 3D Tutoring business.  If you are interested in learning to model, texture, light and render in 3D Studio Max or Maya, you should contact me at
3D Tutoring


Friday, July 16, 2010

Concept Art and Reference


Schematic/Blueprint



http://commons.wikimedia.org/wiki/Category:Historical_technical_drawings
Great list of schematics and technical drawings.  Moves historically, which is interesting.


http://commons.wikimedia.org/wiki/Category:Technical_drawings_by_theme
Same categories, but sorted by theme.

http://commons.wikimedia.org/wiki/Category:Architectural_drawings
Focus on floor plans, architectural elements.

http://commons.wikimedia.org/wiki/Category:Drawings_by_theme
A very general list of drawings.

http://www.the-blueprints.com/blueprints/
hmm...whatever could THIS site be about?




Character Reference/Model Sheets

http://www.catsuka.com/gengal.php
Great site with model and concept sheets from many animated features and series.

http://animationarchive.net/Model%20Sheets/index.php
Disnet Model sheets...links are little wonky, but most of the stuff is there

http://www.drawingboard.org/viewforum.php?f=11
Model sheets...forum based, but good stuff!


Inspiration:



http://www.allworldwars.com/Soviet%20War%20Paintings.html
Soviet War Paintings

http://www.sonofthesouth.net/
Civil War prints, scanned from Harper's Weekly

http://www.heiszwolf.com/subs/plans/plans.html
Submarine Plans

http://www.phys.uu.nl/~vgent/doppelmayr/doppelmayr.htm
Excellent Astronomical Plates


Star Wars ships...overdone, but fun anyway

Disney backgrounds

Spaceships rule

Robots are awesome

Modern Ruins

Mammal Skulls



Tools:
http://www.dmoz.org/Computers/Software/Graphics/

Thursday, February 18, 2010

Schedule

► Week1: Introductions
○ Lecture: Introduction to course – Instructor; Syllabus; Equipment; Supplies; Textbooks; and Modeling Principles
○ Lecture: Introduction to 3D space; 3D Coordinate Systems
○ In-class work: -Orientation to 3D
research topic: 3D Studio Max

► Week 2 MAX Orientation, Navigation, Primitives
Orthographic Worksheet Due
○ Lecture: Navigation Selection
○ Lecture: Creating, Transforming & Modifying Primitives
○ In-class work: -Primitives
ASSIGNMENT: BUILD YOUR ROBOT
research topic: splines and shapes

► Week 3 : 2D Shapes, 3D Forms
robot due
QUIZ 1: Orientation and Navigation
○ Lecture: 2D Shapes/ Text/ Extrude/ Bevel
○ In-class work: -Extrude & Bevel a 2D Shape (Logo)
○ ASSIGNMENT:-EXTRUDE & BEVEL A 2D SHAPE (LOGO)
research topic: materials, textures, surfaces in 3D Studio Max

► Week 4 ○ Surfacing
QUIZ 2: Primitives and 2D Shapes
Logo Due
○ Lecture: Basic Surfacing
○ In-class work: -Basic Surfacing (Ammo Room)
○ ASSIGNMENT: -BASIC SURFACING (AMMO ROOM) 
research topic: lighting in 3D Studio Max

► Week 5 Lighting
Ammo Room Due
○ Lecture: Practical Light & Color; Basic Lighting Tools
○ Lecture: Basic Cameras and rendering
○ ASSIGNMENT: -BASIC LIGHTING AND RENDERING (AMMO ROOM)
research topic:Lathe and Loft

► Week 6 Lathe, Loft, Boolean and compound objects
Ammo Room with Lighting due
QUIZ 3: Surfacing and Lighting
○ Lecture: Sweeping 2D Shapes - Lathe and Loft
○ Lecture: Boolean and Compound Objects
○ ASSIGNMENT: -LATHE AND LOFT
○ ASSIGNMENT: -BOOLEAN and COMPOUND OBJECT
research topic:Editable Polygon -- mechanical, architectural, hard surface modeling

► Week 7  Editable Polygon
QUIZ 4: Lathe and Loft
QUIZ 5: Boolean
MIDTERM EXAM
Lathe, Loft and Boolean Due
○ Lecture: Editable Polygon
○ ASSIGNMENT: -Spaceship/Snowspeeder




----------------------  Midterm Project : ------------------


► Week 8 Preproduction
○ material bank
○ prop bank
○ Lecture: Hard Surface Modeling w/ Editable Poly
○ ASSIGNMENT: - Hard Surface Modeling w/ Editable Poly


► Week 9
Feature model Due
critique and revise models

► Week 10
Feature texture due
critique and revise surfaces

► Week 11
assemble, light and render midterm

► Week 12
Midterm Renders Due
Midterm Post-Mortem
research topic: Edge Loop modeling, rigging, skinning, character modeling


---------------------------------------



► Week 13
○ Lecture: -Organic Modeling w/ Edit Poly and Sub-D (Hand)
○ ASSIGNMENT: -ORGANIC MODELING W/ EDIT POLY &; SUB-D (Hand) 
research topic: Z-Brush



► Week 14 Holiday


 

► Week 14
Organic Model Due
○ Lecture: Z-Brush

QUIZ 6: Subdivision modeling


► Week 15
FINAL EXAM/PROJECT
party