Saturday, October 29, 2011

Material Master

How to merge Material Master file into your scene:

1.) download AZTEC project zip file from this link: DOWNLOAD ME





2.) Unzip it somewhere on your computer




3.) Open your feature (or prop) in 3DS Max




4.) Set the Project to Aztec



4.) Merge in "MATERIAL MASTER merge me"

file/import/merge

select "MATERIAL MASTER merge me" as the file to merge

select "[Material Samples]" from the list

you should get this result



4.) Access Materials from the Material Editor by using the get material button



I circled the button to bring up the Material Map Browser...see how the material library is under Scene Materials now?  You can double click them to load into material slots, or just drag them straight onto objects


voila!


Saturday, October 15, 2011

Link to Project Spreadsheet

Group Environment Project



I.) Create your assigned material for the material bank:
Material must be able to be rendered with software renderer (i.e. no mental-ray-only materials)

Must contain at least 1 image as a texture.
Texture dimensions: 512pixels x 512 pixels .PNG format

II.) Create a prop for the prop bank:
Prop can be no more than 100 polygons.
Prop must be to scale.  We are working in meters.

III.) Feature:
You will be assigned a major environmental feature.
Research your feature.  Let's establish a common style for our environment.
Establish the scale of the feature.  Create a bounding box that expresses this in meters (e.g. 10 meters wide, 20 meters long, 5 meters tall)

IV.) Organize Project
How can we distribute this project?  How can we make it available for free to everyone at all times and avoid confusion?

Spreadsheet Link

previous project examples:

Saturday, October 8, 2011

Editable Polygon




Assignment:   Spaceship!

Create a spaceship using editable polygon.
Texture, light, render and post to blog with a write up of how you made it.



If you prefer, you may follow these intructions and build the Snowspeeder.