Thursday, September 1, 2011

Intro to MAX




Build a robot in 3D Studio MAX using primitives and basic transforms

create a new blog post:
 tell me about your process, include any concept art and, of course...

post (at least) 3 renders of your robot:
different angles...show it off!

 Research: post a UNIQUE link to 3DR&D on the topic of:

Splines, Lines, and Paths in 3DS Max





3D Studio Max - Keyboard Shortcuts


q
= select
^z
= undo
w
= move
^y
 = redo
e
= rotate


r
= scale
shift z
= undo viewport
h
= selection list

shift y
= redo viewport
^p
= pan


^r
= orbit view
F3
= shaded / wireframe toggle
alt z
= zoom
 F4
 = edged faces toggle
^w
= zoom region


z
= zoom extents


i
= center view on mouse
g 
 = grid toggle
^p
= pan
x
= toggle transform gizmo


space
= lock selection

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