Saturday, December 3, 2011

Thursday, November 17, 2011

Edge Loop Modeling





assignment: create a hand...details on Blackboard under

"Sub-D Modeling Hand"


Challenge beyond the lesson:  Non/sub/super human hand

Saturday, November 12, 2011

Saturday, November 5, 2011

-------->  Project Link:   <-----

download original

extract

set project to AZTEC

you should have access to all props/features

import/merge them into your scene

rename materials if it asks you

feel free to add to your feature (all polygon limits are off--make it look pretty)

Saturday, October 29, 2011

Material Master

How to merge Material Master file into your scene:

1.) download AZTEC project zip file from this link: DOWNLOAD ME





2.) Unzip it somewhere on your computer




3.) Open your feature (or prop) in 3DS Max




4.) Set the Project to Aztec



4.) Merge in "MATERIAL MASTER merge me"

file/import/merge

select "MATERIAL MASTER merge me" as the file to merge

select "[Material Samples]" from the list

you should get this result



4.) Access Materials from the Material Editor by using the get material button



I circled the button to bring up the Material Map Browser...see how the material library is under Scene Materials now?  You can double click them to load into material slots, or just drag them straight onto objects


voila!


Saturday, October 15, 2011

Link to Project Spreadsheet

Group Environment Project



I.) Create your assigned material for the material bank:
Material must be able to be rendered with software renderer (i.e. no mental-ray-only materials)

Must contain at least 1 image as a texture.
Texture dimensions: 512pixels x 512 pixels .PNG format

II.) Create a prop for the prop bank:
Prop can be no more than 100 polygons.
Prop must be to scale.  We are working in meters.

III.) Feature:
You will be assigned a major environmental feature.
Research your feature.  Let's establish a common style for our environment.
Establish the scale of the feature.  Create a bounding box that expresses this in meters (e.g. 10 meters wide, 20 meters long, 5 meters tall)

IV.) Organize Project
How can we distribute this project?  How can we make it available for free to everyone at all times and avoid confusion?

Spreadsheet Link

previous project examples:

Saturday, October 8, 2011

Editable Polygon




Assignment:   Spaceship!

Create a spaceship using editable polygon.
Texture, light, render and post to blog with a write up of how you made it.



If you prefer, you may follow these intructions and build the Snowspeeder.

Friday, September 30, 2011

Lathe, Loft and Compound Objects





assignment part I

Lathe 3 Objects, add materials and light
Post (at least) 3 renders to your blog

Loft 3 Objects, add materials and lighting
post (at least) 3 renders to your blog

Be creative!

assignment part II

Compete Boolean "Chest" assignment on Blackboard ?

OR:

Utilize 3 of the following to produce (at least) 3 different renders
ProBoolean
Terrain
ShapeMerge
BlobMesh
ProCutter
Connect
Conform
Scatter

Your assignment (both options) must be textured and lit!

Next week we begin editable polygons!  Research Editable Polygons, Editable Mesh and Box Modeling...post to the 3DR&D Facebook Page

Saturday, September 24, 2011

Lighting and Rendering



assignment:

Light your ammo room (worksheet from Blackboard)
post (at least) 3 renders to your blog

Friday, September 16, 2011

Materials and Surfacing


Assignment:

Working with the Material’s Editor, add surfaces to the provided 
“AmmoRoomMaterials_Student.max” scene.

Assignment Link

Friday, September 9, 2011

2D Shapes : LOGO




Assignment: LOGO

Design an appealing logo with shapes
Must include a Text element
Extrude and/or Bevel logo
Render and Save to your Blog for review next time

research topic for next week: materials, textures, surfaces in 3D Studio Max
post 1 unique link to our Facebook Page:


3DR&D

Thursday, September 1, 2011

Intro to MAX




Build a robot in 3D Studio MAX using primitives and basic transforms

create a new blog post:
 tell me about your process, include any concept art and, of course...

post (at least) 3 renders of your robot:
different angles...show it off!

 Research: post a UNIQUE link to 3DR&D on the topic of:

Splines, Lines, and Paths in 3DS Max





3D Studio Max - Keyboard Shortcuts


q
= select
^z
= undo
w
= move
^y
 = redo
e
= rotate


r
= scale
shift z
= undo viewport
h
= selection list

shift y
= redo viewport
^p
= pan


^r
= orbit view
F3
= shaded / wireframe toggle
alt z
= zoom
 F4
 = edged faces toggle
^w
= zoom region


z
= zoom extents


i
= center view on mouse
g 
 = grid toggle
^p
= pan
x
= toggle transform gizmo


space
= lock selection

Thursday, August 25, 2011

Day 1





1.) create your blog and post an introduction

2.) email me (bbays@austincc.edu) your blog address from your acc email

3.) Install 3D Studio Max on your computer.

4.) Research: post a UNIQUE link to 3DR&D on the topic of:

3D Studio Max
Beginners guides? What can it do? Strengths/weaknesses?