Saturday, December 3, 2011
Thursday, November 17, 2011
Edge Loop Modeling
assignment: create a hand...details on Blackboard under
"Sub-D Modeling Hand"
Challenge beyond the lesson: Non/sub/super human hand
Saturday, November 12, 2011
Saturday, November 5, 2011
--------> Project Link: <-----
download original
extract
set project to AZTEC
you should have access to all props/features
import/merge them into your scene
rename materials if it asks you
feel free to add to your feature (all polygon limits are off--make it look pretty)
Saturday, October 29, 2011
Material Master
How to merge Material Master file into your scene:
1.) download AZTEC project zip file from this link: DOWNLOAD ME
2.) Unzip it somewhere on your computer
3.) Open your feature (or prop) in 3DS Max
4.) Set the Project to Aztec
1.) download AZTEC project zip file from this link: DOWNLOAD ME
2.) Unzip it somewhere on your computer
3.) Open your feature (or prop) in 3DS Max
4.) Set the Project to Aztec
4.) Merge in "MATERIAL MASTER merge me"
file/import/merge
select "MATERIAL MASTER merge me" as the file to merge
select "[Material Samples]" from the list
you should get this result
4.) Access Materials from the Material Editor by using the get material button
I circled the button to bring up the Material Map Browser...see how the material library is under Scene Materials now? You can double click them to load into material slots, or just drag them straight onto objects
voila!
Saturday, October 15, 2011
Group Environment Project
I.) Create your assigned material for the material bank:
Material must be able to be rendered with software renderer (i.e. no mental-ray-only materials)
Must contain at least 1 image as a texture.
Texture dimensions: 512pixels x 512 pixels .PNG format
II.) Create a prop for the prop bank:
Prop can be no more than 100 polygons.
Prop must be to scale. We are working in meters.
III.) Feature:
You will be assigned a major environmental feature.
Research your feature. Let's establish a common style for our environment.
Establish the scale of the feature. Create a bounding box that expresses this in meters (e.g. 10 meters wide, 20 meters long, 5 meters tall)
IV.) Organize Project
How can we distribute this project? How can we make it available for free to everyone at all times and avoid confusion?
Spreadsheet Link
previous project examples:
I.) Create your assigned material for the material bank:
Material must be able to be rendered with software renderer (i.e. no mental-ray-only materials)
Must contain at least 1 image as a texture.
Texture dimensions: 512pixels x 512 pixels .PNG format
II.) Create a prop for the prop bank:
Prop can be no more than 100 polygons.
Prop must be to scale. We are working in meters.
III.) Feature:
You will be assigned a major environmental feature.
Research your feature. Let's establish a common style for our environment.
Establish the scale of the feature. Create a bounding box that expresses this in meters (e.g. 10 meters wide, 20 meters long, 5 meters tall)
IV.) Organize Project
How can we distribute this project? How can we make it available for free to everyone at all times and avoid confusion?
Spreadsheet Link
previous project examples:
Saturday, October 8, 2011
Editable Polygon
Assignment: Spaceship!
Create a spaceship using editable polygon.
Texture, light, render and post to blog with a write up of how you made it.
If you prefer, you may follow these intructions and build the Snowspeeder.
Create a spaceship using editable polygon.
Texture, light, render and post to blog with a write up of how you made it.
If you prefer, you may follow these intructions and build the Snowspeeder.
Friday, September 30, 2011
Lathe, Loft and Compound Objects
assignment part I
Lathe 3 Objects, add materials and light
Post (at least) 3 renders to your blog
Post (at least) 3 renders to your blog
Loft 3 Objects, add materials and lighting
post (at least) 3 renders to your blog
Be creative!
post (at least) 3 renders to your blog
Be creative!
assignment part II
Compete Boolean "Chest" assignment on Blackboard ?
OR:
Utilize 3 of the following to produce (at least) 3 different renders
ProBoolean
Terrain
ShapeMerge
BlobMesh
ProCutter
Connect
Conform
Scatter
Your assignment (both options) must be textured and lit!
Next week we begin editable polygons! Research Editable Polygons, Editable Mesh and Box Modeling...post to the 3DR&D Facebook Page
Your assignment (both options) must be textured and lit!
Next week we begin editable polygons! Research Editable Polygons, Editable Mesh and Box Modeling...post to the 3DR&D Facebook Page
Saturday, September 24, 2011
Lighting and Rendering
assignment:
Light your ammo room (worksheet from Blackboard)
post (at least) 3 renders to your blog
Friday, September 16, 2011
Materials and Surfacing
Assignment:
Working with the Material’s Editor, add surfaces to the provided
Friday, September 9, 2011
2D Shapes : LOGO
Assignment: LOGO
Design an appealing logo with shapes
Must include a Text element
Extrude and/or Bevel logo
Render and Save to your Blog for review next time
research topic for next week: materials, textures, surfaces in 3D Studio Max
post 1 unique link to our Facebook Page:
3DR&D
research topic for next week: materials, textures, surfaces in 3D Studio Max
post 1 unique link to our Facebook Page:
3DR&D
Thursday, September 1, 2011
Intro to MAX
Build a robot in 3D Studio MAX using primitives and basic transforms
create a new blog post:
tell me about your process, include any concept art and, of course...
post (at least) 3 renders of your robot:
different angles...show it off!
Research: post a UNIQUE link to 3DR&D on the topic of:
Research: post a UNIQUE link to 3DR&D on the topic of:
Splines, Lines, and Paths in 3DS Max
3D Studio Max - Keyboard Shortcuts
q | = select | ^z | = undo |
w | = move | ^y | = redo |
e | = rotate | ||
r | = scale | shift z | = undo viewport |
h | shift y | = redo viewport | |
^p | = pan | ||
^r | = orbit view | F3 | = shaded / wireframe toggle |
alt z | = zoom | ||
^w | = zoom region | ||
z | = zoom extents | ||
i | = center view on mouse | ||
^p | = pan | = toggle transform gizmo | |
space | = lock selection |
Thursday, August 25, 2011
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